Samenvatting: Arms may look like a Mario Party mini-game, but it doesn't play like one. Charming and involved, Arms toes the line between a party game and an entry-level fighter with moderate depth. While Arms succeeds as an easy-to-pick-up brawler, its ambitions as a...
Gepubliceerd: 2017-06-20, Auteur: Paul , beoordeeld door: gaming-age.com
Samenvatting: If the games industry ever found itself with a shortage of wackiness, they can always turn to Nintendo to serve up something crazy enough that it just might work. Their latest concept is the experimental motion-control fighter, ARMS, where players control...
Gepubliceerd: 2017-06-17, Auteur: David , beoordeeld door: gotgame.com
the system works well and it gives players a reason to keep battling.Arms may not have a strong story element, but the presentation still makes it a fun and engaging game to play with friends or even just hop online with. The graphics are solid and hold...
Gepubliceerd: 2017-06-11, Auteur: Eric , beoordeeld door: slashgear.com
A refreshing take on the age-old fighting genre, Offers a ton of depth despite its casual appearance, Can be very difficult at times, which is a nice change for Nintendo
Difficulty might be too high for people looking to pick up and play, Motion controls are good, but have a steep learning curve, Would benefit from a little more content
At the end of it all, though, those are small gripes. I still think that most people who pick up ARMS will enjoy their time with it, and I hope people do buy it, if only because it means that Nintendo will be able to refine and improve this excellent form...
Arms' clever take on boxing provides a simple premise with a startling amount of depth for those who would seek to master the stretching appendages. Its rapidly evolving lobby system had me sticking around for “just one more match.” There may not be a lot...
Gepubliceerd: 2017-06-07, Auteur: Chris , beoordeeld door: bgr.com
Samenvatting: My first hour or so with ARMS was underwhelming.My expectations weren't all that high to begin with, as I really didn't know what to expect from a first-party fighting game on the Nintendo Switch, but the monotony and repetition of the genre rarely holds...
Samenvatting: If you had told me a year ago that Nintendo would have made motion controls fashionable again with the Switch, I would have laughed. If you had gone on to say it would be doing so with a fighting game, I would have laughed even harder. Yet here we are in...