Samenvatting: How do you add intricacy to a genre as fearsomely intricate, as batty with systems, variables and knock-on effects as the so-called "immersive simulation"? One of Prey 's answers to that question - and I promise this isn't me feeling around for a headline...
Samenvatting: Prey wears its influences on its spacesleeves. It's a Shock game, handing you a wrench and turning you loose into an expansive world filled with dangerous enemies and a series of puzzles for you to tackle however you wish.It feels so similar to System Sh...
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Gepubliceerd: 2017-05-10, Auteur: Steve , beoordeeld door: pocket-lint.com
Meaty and intelligent, great abilities system, requires ingenuity, cleverly assembled storyline without cutscenes, fearsome alien enemies
Possible to get stuck in gameplay loops, lacks a conventional narrative for those with ultra-orthodox tastes
Prey feels much like starring in your very own version of one of the better Alien movies – and it's just as scary.It's both utterly believable and spiced with some cutely observed flights of fancy, and will prove agreeably thought-provoking for anyone wit...
Excellent level design, Great visual style, Super soundtrack, Typhon abilities great fun, Creative puzzle solving
Mainline story is lacking, Lead character feels entirely passive in narrative, Closing stages suffer from aggressive ramp in difficulty
Arkane knows how to make excellent games, and has kept up its form with Prey. There's so much to see aboard Talos 1, and so many ways in which to find it, that the replayability is huge.I'd definitely encourage players to discuss with others how they comp...
Prey is brilliantly put together, with tense combat, a deep setting to explore, and the potential for amazing variation in play styles. It's only let down by a story that falters just as it seems to be taking off, and the fact that most of its best ideas...
Gepubliceerd: 2017-05-08, Auteur: Tom , beoordeeld door: stuff.tv
Talos One feels immersive, encourages exploration and experimentation, Deep, involving story will have you hunting down every detail, Transforming Typhon mimics are genuinely unnerving
Not as non-linear as it pretends to be, Combat isn't all that exciting, Clumsy controls in zero-G
The scares, sci-fi setting and choose-your-own-way gameplay make Prey feel like a breath of fresh air compared to more linear adventures, and feels a lot like cult classic System Shock. Which can only be a good thing. With the development team made up of...
Gepubliceerd: 2017-05-05, Auteur: James , beoordeeld door: dailystar.co.uk
Samenvatting: BethesdaGamesRadar: "I don't know a massive amount about Prey. I know that the black oil-slick aliens are bad and the GLOO Gun is good, and that something dodgy is going on. And that at some point I'll be able to turn into a mug. Five hours in, I'm so hap...
Samenvatting: Published July 20th 2006. Written by David Hall. When a game has been in development for a certain amount of time expectations for it become inversely relative to its development time. Take Duke Nukem Forever for instance, it’s been in development so l...