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(87%)
27 Reviews
Gemiddelde score van experts die dit product hebben beoordeeld.
Samenvatting: Call of Duty: World at War is another great game in the series. The look and feel of World War II is all around you when you play this game. The new engine from Call of Duty 4: Modern Warfare brings a new beginning to the series with harder and faster...
Samenvatting: It's easy to come into Call of Duty: World at War with some concerns before you even sit down to actually play it. Why are we back in World War 2? Why isn't Infinity Ward working on this one? If it's using the CoD4 engine, is it pretty much just a comp...
Stellar Call of Duty immersion, Unmatched Multiplayer experience, Great replay value,
Standard FPS issues, getting stuck in blind spots, etc, If you don’t like linear track based shooters COD might not be your thing, Kiefer’s voice gets annoying in Multiplayer
Gepubliceerd: 2008-11-12, Auteur: Chris , beoordeeld door: cnet.com
Samenvatting: Call of Duty: World at War is a lot like its predecessor, Call of Duty 4: Modern Warfare. In most respects, this is a good thing. The guns are tightly tuned, the tone is gritty and mature, and the action is exciting and fast-paced. It boasts the same a...
Samenvatting: Call of Duty: World at War has arrived and if you’re like me you may have been surprised and perhaps even disappointed to learn that Treyarch was taking us back in history to WWII, especially after how well received Modern Warfare was last year, but r...
Gepubliceerd: 2008-11-11, Auteur: Will , beoordeeld door: gamespy.com
Same intense action you know and love; impressive visuals and lighting; cooperative adds a ton of replay value; multiplayer still excellent.
Storyline is weak; flamethrower is tough to use on tougher difficulties; enemy AI can be absent-minded.
Last year, Infinity Wards Call of Duty 4: Modern Warfare was quickly hailed as an instant classic and one of the finest examples of the first-person shooter genre. Everyone figured that it would be a while before we saw another Call of Duty title, but...