Testseek.nl hebben 35 deskundige overzichten van Dead Or Alive: Dimensions verzameld en de gemiddelde classificatie is 83%. Scrol en zie neer alle overzichten voor Dead Or Alive: Dimensions.
May 2011
(83%)
35 Reviews
Gemiddelde score van experts die dit product hebben beoordeeld.
Mooie meiden!, Strakke graphics, Zeer goed uitgewerkte gameplay, Mooie animaties
StreetPass is niet echt vernieuwend
We waren onder de indruk van Street Fighter, maar zijn bang dat Street Fighter toch echt in de hoek blijft liggen. Dead or Alive zet de nieuwe standaard. De game is gewoon leuk en bevat ook nog eens prachtige vechtmeisjes. Jammer alleen van die veel te g...
Samenvatting: Published June 1st 2011. Written by Gloria Preston. Dead or Alive is back, and it’s about time if you ask me. Team Ninja has jumped ship again, this time to Nintendo, and are providing some much needed support to their shiny new handheld. They’ve reall...
It’s not the most technical or the deepest fighter you’ll ever play, but you’ll struggle to find something so skilfully designed to complement its platform in any genre. 8.8/10Print this pageComments (0)Share this pageNoticed something wrong? Report er...
Samenvatting: 3DSLet me get this hammered out from the start; Dead or Alive Dimensions is probably my favorite fighting game of all time. I can say that unreservedly and without exaggeration. The reasons for this extend beyond the game and into the portability of th...
Samenvatting: In Dead or Alive: Dimensions, Team Ninja takes a page from NetherRealm's handling of Mortal Kombat by retelling the classic Dead or Alive story with a whole new game and bringing together every playable character in the process. Series veterans and fig...
Dead or Alive Dimensions is an enjoyable game in a series that is often scoffed at and ridiculed for its buxom beauties. Even though it’s nothing more than a tweaked version of Dead or Alive 4 with a few extra characters, it’s still highly enjoyable d...
Samenvatting: Two months after launch, the 3DS is still struggling to convince gamers that it’s a necessary device. Its core gimmick—stereoscopic 3D—is utilized well in some games (Pilotwings Resort) and poorly in others (Splinter Cell). One might argue that the sys...