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Gepubliceerd: 2019-03-14, Auteur: Kai , beoordeeld door: wccftech.com
Funky dropindropout cooperative gameplay, Persistent progression with stylish new hats and presents you won't have to get the receipt for, Stays true to its roots (for better or for worse), Art style looks right out of the golden days of Rocko's Modern Li
Earthlings can mob you and bad luck leads to some pretty bummer presents, Performance hitches on PS4 Pro including slowdown and dropped frames
ToeJam and Earl: Back in the Groove goes old-school and ignores those experimental sequels to create a spiritual successor that's even more charming than the original Genesis adventure...
Gorgeous pop-art and graffiti-inspired period aesthetic, Generally pleasant ambience and cool, leisurely attitude, Funkadelic grooves by bassist Cody Wright add to the overall vibe and spirit
Randomized items are a burden rather than a boon, Online multiplayer is more bothersome than interesting, Underdeveloped RPG systems distract from simpler pleasures and are awkwardly integrated, A host of technical problems, some game-breaking
Oozes distinct 90s style and humor, Presentation and character designs are fun and charming, Fun roguelite elements that encourage replays…
… But certain elements can be a bit overwhelming and unfair, Online multiplayer can be unplayable at times
While still in need of some technical polish, ToeJam & Earl: Back in the Groove is a loving flashback to the good old 90s, filled with some lighthearted laughs and killer beats in an easygoing adventure setting. Fans of the original will definitely find s...
Samenvatting: When I played the original ToeJam & Earl on the Sega Genesis nearly three decades ago, I had no idea what a “roguelike” even was. ToeJam & Earl was one of the better examples of being sold on a game based solely on cover art and back of the box screenshot...
The sound in Back in the Groove is fantastic. The voice acting in the opening scene and during the game are perfectly executed. The music is spot on and has plenty of jams to groove to throughout the adventure. The quirky hand drawn animation is still a t
At times, interacting with objects can be frustrating. The best examples of this are the elevator door and attempting to interact with objects that are grouped together. The elevator door feels too narrow (limiting entry points) and doesn't move smoothly
All things considered, it's wonderful that ToeJam & Earl: Back in the Groove exists. It's also wonderful for the fans who wanted a true sequel to the original entry in the series and for the developers who were finally able to make that happen...
Interesting anticonfrontational gameplay, Local and online coop, Offbeat and enjoyable sense of humor, Randomly generated worlds, Spectacular funky style
Long load times, Repetitive content with limited replay
ToeJam & Earl: Back in the Groove just feels like more of the original game sprinkled with some modern-day trimmings (rogue-lite progression, for example) that feel like an afterthought...
Le coop local et online, La patte graphique cartoon, La musique funky à souhait, Sympathique sur ces premières runs...
Mais très vite lassant, Pas d'évolution majeure de game design, L'aléatoire des cadeaux frustrant, Pas de nouveaux modes de jeux
Lassé assez rapidement, ce qui est dommage car j'adore la patte graphique et la musique. J'aurais aimé que le jeu innove plus et ne se contente pas du minimum...