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Gepubliceerd: 2015-08-25, Auteur: Samuel , beoordeeld door: gamesradar.com
The occasional thrill of sticking a perfect bread flip, The opportunity to make bread puns
Fiddly controls, Inconsistent physics, Failing. Over and over again, The endless bread puns
I Am Bread's amusing premise quickly shows signs of mold. Early giggles hide a frustrating game with control issues, wonky physics, and a lack of meaningful content. It's simply not fun to play...
You probably won't play another game like it, Weirdly compelling, You'll laugh a lot at it…
And you'll get the impression it's laughing at you, Eye-wateringly hard at times, Controls are incredibly shonky
So the appeal of I Am Bread is down to how much of a desire you have to laugh at your own efforts – especially since the game grades your progress through every level (and it's tough to grade higher than a ‘D'). If that's your speed, you'll have a ball. ...
Gepubliceerd: 2015-05-31, Auteur: Google , beoordeeld door: windowscentral.com
Playing a game as a piece of bread is a very silly idea. And yet somehow Bossa Studios has created a hardcore game around the concept! I am Bread's Story mode gives you lots to do, navigating perilous levels, breaking lots of things, and slowly driving so...
Samenvatting: I am Bread from UK-based developer Bossa Studios, known previously for Surgeon Simulator, follows in their line of games that combine odd simulation with action-adventure backdrops. While players won't be performing surgery with a single hand in I am Brea...
Samenvatting: I Am Bread gives gamers the chance to experience the beautiful story of one slice of bread's epic and emotional journey as it embarks upon a quest to become toasted...
Gepubliceerd: 2015-04-14, Auteur: Mikel , beoordeeld door: in.ign.com
Rewardingly tough, Bread physics, Level design
Initial awkwardness, Technical issues
While it's not quite the absurdly violent physics spectacle that Surgeon Simulator 2013 is, I Am Bread has its own unique charms, with a darkly silly tone, a minimal but effective story, and open-ended level design that's richer than the simple premise mi...